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Kurt Lorey on Blending Creativity and Technology to Shape the Future of Interactive Storytelling
An interview with our creative technologist, winner of the 2025 Creativepool Next Gen Talent of the Year award.
By Creativepool.
Photos by Huge.
Winner of the Next Gen Talent of the Year award, Kurt Lorey, Creative Technologist at Huge, represents the new generation of creators redefining how technology and storytelling intersect. With a unique blend of creativity, engineering, and design thinking, Kurt has been instrumental in pushing the boundaries of real-time, spatial, and interactive experiences. From building WebGL-powered experiences like the Android XR landing page to exploring generative 3D worlds, his work reflects how innovation can be both emotional and intelligent.
In this interview, Kurt shares his thoughts on what it means to be recognized as one of the industry’s most promising creative technologists. He opens up about his process, how empathy drives his approach to innovation, how he bridges creative and technical disciplines, and why the future of experience design lies in AI-driven, adaptive storytelling. His journey is not just about mastering technology but using it to make people feel something, turning complex systems into human, memorable moments.
Congratulations on your win! How does it feel to have earned the Next Gen Talent of the Year award?
It feels incredibly rewarding and a little surreal. So much of my work lives at the intersection of creativity and technology, usually behind the scenes making ideas tangible. To have that recognized on a larger stage is both humbling and energizing. It’s a huge motivator to keep pushing the boundaries of what creative technology can do and to keep collaborating with people who care deeply about craft and innovation.
Kurt Lorey during the Huge Horizons project. New York City, June 2025.
What made you decide to enter into The Annual?
Honestly, it was a mentor who encouraged me to go for it. I tend to stay focused on the work and not the recognition, but they reminded me that sharing what you’ve built is part of how you grow and how others can learn from it. That pushed me to put my work forward, and I’m really glad I did.
What role do you think awards play in motivating creativity and innovation within the industry?
Awards like this help shine a light on experimentation. They validate the time and risk it takes to make something truly original. Beyond the recognition, they create a platform for new ideas to circulate, inspire others, and raise the collective bar for creative excellence.
You operate in the nexus of code, real-time, spatial, interactive storytelling. How do you choose which medium/tech to use (WebGL, XR, physical computing) for a given brief?
For me, the technology is never the starting point. The story is. I start by asking what emotion or interaction we want people to feel, and then work backward to the medium that best delivers it.
If the goal is reach and accessibility, WebGL often wins because it can live anywhere. If it is about presence or immersion, XR becomes powerful. When we want people to physically feel the experience through light, motion, or space, that is where physical computing comes in.
Ultimately, it is about choosing the technology that amplifies the idea rather than distracts from it. The best projects blur the line between disciplines where code, design, and narrative all move together to make something people genuinely connect with.
The Android XR landing page you built used multiple WebGL experiences. What were your biggest challenges in merging performance, interaction, narrative and fallback experiences?
The biggest challenge was creating a concise narrative that highlighted the unique features of each product while keeping the entire experience performant and cohesive.
Performance was a major focus. We had to ensure proper disposal of every scene instance to keep memory usage low across the page. Each experience loaded and unloaded dynamically, with assets streamed only when needed. That optimization was essential to maintain smooth transitions and prevent memory buildup.
At the same time, we were maintaining UI screens for multiple products that were still in active development, which meant design systems and specifications were constantly evolving. Aligning with those live changes while keeping interaction logic consistent was a moving target.
Cross-browser and cross-device support added another layer of complexity, especially balancing asset quality, input handling, and rendering performance across platforms. We designed clear fallback states for lower-tier devices so that every user, regardless of capability, still experienced the same story and emotional impact.
In the end, it was about merging strong technical discipline with narrative clarity to create something that felt fluid, responsive, and represented Android XR accurately.
As a technologist with creative instincts, how do you maintain empathy, usability and narrative so tech doesn’t become spectacle or distraction?
It starts with remembering that the audience is not here to admire the technology. They are here to feel something or understand something. I use prototyping early to test emotion and clarity rather than just effects. If an interaction or visual does not serve the story or make it more intuitive, it gets simplified or cut. The goal is to make technology invisible in the best way, where people remember how it made them feel, not how it was built.
In working across creative, engineering, UX, product domains, how do you bridge vocabulary, expectations and collaboration friction to deliver clean integration?
Translation is a big part of the job. I try to reframe technical concepts in creative language and creative intent in technical structure. Visual diagrams, shared prototypes, and clear success metrics help everyone see the same target. I also build small proof-of-concepts early, because once people can see and touch something, conversations shift from abstract to collaborative. It is less about compromise and more about alignment, with everyone contributing from their craft toward the same outcome.
Kurt with the multimedia sculpture he co-created for Make.exe. Los Angeles, October, 2025.
What is your prototyping or iteration process? How do you validate tech-driven ideas early (user test, simulation) before heavy build?
I start by building the smallest version that can prove the idea’s value. That might be a simple WebGL build, a Unity simulation, or even a Figma prototype with timed motion. The goal is to test the feeling and flow, not the polish. Once it communicates the core interaction, I share it with creative, UX, and production partners to see how it lands. If it sparks curiosity or makes people smile, we refine it. If it causes confusion or feels forced, we adjust the direction before investing in a full build.
When innovation fails or users hate it, how do you manage those failures (recover, learn, iterate) and how do you present that to clients or stakeholders?
Failure is part of the process, especially when you are working at the edge of what is possible. The key is to treat it as data, not disappointment. I document what went wrong, what surprised us, and what worked better than expected. Then I reframe it for clients or stakeholders as insight that moves the project forward. Showing that we learned something concrete builds trust and keeps momentum. The best teams are not the ones that never fail, but the ones that recover quickly and apply what they learned to make the next version stronger.
As a next-gen leader, how do you mentor or elevate others (designers, junior devs) to fluency in creative technology?
I try to make technology feel approachable rather than intimidating because when people feel safe to explore and fail fast, confidence and fluency grow quickly. Mentorship, to me, is about building curiosity and momentum, not just teaching skills.
Which emergent platforms (spatial computing, mixed reality, generative visuals, AR wearables) do you believe will shift experience design in the near future and how are you preparing for them now?
I believe generative visuals breaking out of two dimensions and into three will be one of the biggest shifts in experience design. Once generative systems can create, adapt, and animate in spatial environments, they will power the next wave of mixed reality. Instead of designing static scenes, we will be designing living worlds that respond to people, context, and data in real time.
To prepare, I am building pipelines that connect AI-driven generation directly into real-time 3D engines. That includes experimenting with procedural geometry, generative materials, and adaptive lighting that reacts to the user’s environment. The goal is to move from pre-rendered visuals to responsive, spatial experiences that feel alive and uniquely personal every time they are seen.
How do you manage trade-offs of performance, load, fallback, cross-browser/device compatibility while pushing ambitious interactive experiences?
It starts with clear priorities. I define the emotional core of the experience first, then decide what technical compromises can be made without losing it. From there, we build performance budgets, test on a range of devices, and design graceful fallbacks that still tell the same story.
Looking ahead: what is your moonshot vision for interactive storytelling (perhaps ambient, AI + spatial, cross-device narrative) and what foundational work are you doing now to enable it?
I want to see stories that unfold seamlessly across physical, digital, and spatial spaces, guided by context and emotion rather than screens and clicks. Imagine narratives that respond to where you are, what you are feeling, and who you are with. To get there, I am focusing on real-time graphics pipelines, generative AI systems, and sensory computing experiments that make experiences feel alive.
Do you have any particularly exciting projects in the pipeline that might be contenders for the awards in 2026?
On October 28th in Los Angeles Huge hosted our first Make.exe, a live Gen-AI creative battle where artists, designers, and technologists came together to create the future in real-time. No safety nets, just fearless creativity meeting intelligent technology. The event wasn’t about proving what AI can do, it was about showing what passionate, super-talented creatives can do with it.
What advice would you give to anyone looking to take home their own accolade next year?
Build the thing that you wish existed, and let your curiosity lead. Share your process, collaborate openly, and keep learning.
This interview was originally published on Creativepool and it was conducted by their editorial team.